dynamic_menu object

This method will set the speech output for the menu.

bool set_speech_mode(int speech_output)

Parameters:
speech_output
The type of speech output to use.

Return value:
true on success, false on failure.

Remarks:
The speech_output parameter can be 0 to use Sapi, or it can correspond to one of the four screen readers that are currently supported in BGT.

Example:
// Make a simple menu using the Jaws screen reader.

#include "dynamic_menu.bgt"

void main()
{
dynamic_menu my_menu;
int menu_result;
my_menu.add_item_tts("Start game.");
my_menu.add_item_tts("Test speakers.");
my_menu.add_item_tts("Exit.");
install_keyhook();
my_menu.set_speech_mode(JAWS);
menu_result=my_menu.run("choose an option.", true);
if(menu_result==-1)
{
alert("Error", "There was an error loading the menu.");
exit();
}
if(menu_result==0)
{
alert("Option", "Escape was pressed. Exiting.");
exit();
}
if(menu_result==1)
{
alert("Option", "Option selected was start game.");
}
if(menu_result==2)
{
alert("Option", "Option selected was test speakers.");
}
if(menu_result==3)
{
alert("Option", "Option selected was exit. Exiting.");
exit();
}
}